Pierre Joanne is a game designer who is fond of all kind of games, and particularly figurines games. He met Mohamed, aka Mohand, Ait-Mehdi, a paintor and sculptor, in a Parisian shop: since then Pierre began thinking of a rules system for Eden, a game in a post-apocalyptic universe. Then, they decided to create a battle game in a fantastic and magic universe: Drakerys (Don’t Panic Games). In this latter, Pierre created the whole game mechanics mixing 3 principles: simplicity, intuition and strategy.